Chesslantis
Devlog
- June 03, 2026 by Ayk0#engine, #design, #philosophy, #devlog, #chessIn the second part of this little series , we explained how the Chesslantis engine is structured — and especially how its playing-strength regulation works. And despite all that care, we're certain... Continue reading
- May 31, 2026 by Ayk0#engine, #development, #elo, #devlog, #chessIn the first part , we focused mainly on the question of why Chesslantis needs its own chess engine at all, and why we don't just take Stockfish or something similar. Today, we dive deeper into the te... Continue reading
- May 14, 2026 by Ayk0#training, #tactics, #devlog, #chess, #tutorialIn the latest video, you can finally get a little glimpse of the training menu and the tactical puzzles. Tactical puzzles in particular are an important foundation of training for players of every str... Continue reading
- May 10, 2026 by Ayk0#engine, #opening-book, #lichess, #devlog, #polyglot, #polygateIn a previous post , we already mentioned how great we think Lichess is and why we draw on it heavily in several areas. Beyond the user interface and the many features, there's one quality of the plat... Continue reading
- May 08, 2026 by Ayk0#customization, #ui, #board, #devlog, #chessThe first thoughts on what's now visible as "Chesslantis" go back to 2016 — ten years ago. Those were the initial concepts for an "AI that plays like a human." The actual development attempts, howev... Continue reading
- April 30, 2026 by Ayk0#analysis, #engine, #devlog, #chess, #opening-book, #polyglotOne of the central elements of a good chess program is the analysis board. Online, this has been standard for a long time; offline, it's still rare — and when you do find it, often only in a very ba... Continue reading
